Rock & roll!
StarCraft is a 1998 military science fiction real-time strategy game (RTS) where players experience intergalactic warfare through an epic story campaign, best-in-class multiplayer competition, and collaborative co-op missions. Still a top tier RTS video game to date and players all around the world continue to share excitement over such memorable characters and gameplay moments. Being a Zerg player myself, it was such an amazing opportunity to be a part of this franchise’s journey and contribute in a way that was not only dear to me, but strike emotional chords worldwide.
Creative Director : Erik Jensen
Producer : Andrew English
Producer : Caroline Wu Bonti
Sr. Production Artist : Ken Murayama
Sr. Graphic Designer : Martin Nguyen
MARKETING / ADVERTISING / VISUAL IDENTITY
Courtesy of Blizzard Entertainment
01
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2oth anniversary
Highlights:
Developed 20th Anniversary logo from conception to execution.
Developed beer tap handles and beer can labels that sold out on the first day at BlizzCon 2018 thanks to our partners at Bottle Logic.
HARDCORE FANS: Was able to sneak in two High Templar units in the negative space, which are the units needed to merge in order to create the archon unit that is seen on the beer can label and shirts.
02
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KOREA STARCRAFT LEAGUE
Highlights:
Developed for the KSL which is a StarCraft: Remastered tournament series in South Korea.